List of games that support tracked motion controllers in non-VR gameplay
This is a manual list of games believed to support motion controllers without requiring the player to use a VR headset.
Games
Microsoft SideWinder Freestyle Pro
Game | State | Notes |
---|---|---|
Motocross Madness | Native support.[1] |
Essential Reality P5 Glove
Game | State | Notes |
---|---|---|
Air Lock | Native support. | |
Beach Head 2002 | Native support. Game included with the P5. | |
Black & White | Native support. Requires patch 1.3. Allows users to play game with hand and finger movements and gestures. Real gestures are directly control the characters and action of Black & White with intuitive movements of their hand and fingers.[2] | |
Hitman 2: Silent Assassin | Native support. Game included with the P5. | |
Serious Sam: The Second Encounter | Native support. Requires patch. | |
Tiger Hunt | Native support. Game included with the P5. |
Wii Remote
Game | State | Notes |
---|---|---|
de Blob | Native support. | |
de Blob 2 | Native support. | |
Sun Blast: Star Fighter | Native support. |
DualShock 3
- Every PC game can be reconfigured with DS4Windows to support gyro as mouse or Xinput's right/left stick.
Game | State | Notes |
---|---|---|
Grand Theft Auto III | GInput mod. Enables motion controls for DualShock 3 controllers or controllers which can emulate its behavior (eg. Virtual DualShock 3 via reWASD app). | |
Grand Theft Auto: Vice City | GInput mod. Enables motion controls for DualShock 3 controllers or controllers which can emulate its behavior (eg. Virtual DualShock 3 via reWASD app). | |
Grand Theft Auto: San Andreas | GInput mod. Enables motion controls for DualShock 3 controllers or controllers which can emulate its behavior (eg. Virtual DualShock 3 via reWASD app). | |
IL-2 Sturmovik: Cliffs of Dover | Requires editing the config to accept the motion controls as fake joysticks.[3] Enables motion controls for DualShock 3 controllers or controllers which can emulate its behavior (eg. Virtual DualShock 3 via reWASD app). |
PlayStation Move
Game | State | Notes |
---|---|---|
Sportsfriends | Native support. J.S. Joust minigame requires a Bluetooth connection and at least two PlayStation Move (sold separately), and is only supported on MacOS and Linux[4]. |
Razer Hydra
Also known as Sixense.
- See more
Game Compatibilty List on Wikipedia
DualShock 4
Game | State | Notes |
---|---|---|
Aperture Desk Job | Native support on Steam.[6] | |
Avicii Invector | Native support. | |
Beyond: Two Souls | Native support. | |
Boomerang X | Native support.[7] | |
Days Gone | Native support.[7] | |
Death Stranding | Native support.[7] | |
Depth | Native support on Steam. Using the gyro to thrash as a shark.[6] | |
Doom Classic | Native support.[8] [Note 1] | |
Doom II Classic | Native support. | |
Flower | Native support. | |
For Honor | Native support on Steam. Gyro to parry attacks.[6] | |
Genshin Impact | Native support introduced with version 4.0[9] for Bow aim mode, for some Elemental Skills and for Xenochromatic abilities in diving mode. The Gyro is available only in wired. | |
Heavy Rain | Native support. | |
Helldivers 2 | Native support. Gyro aiming. | |
Horizon Forbidden West | Native support. Gyro aiming. | |
Paladins | Native support.[7] | |
Quake 2 Enhanced | Native support. Gyro aiming. | |
Rogue Company | Native support.[7] | |
Sekiro: Shadows Die Twice | Native support. | |
Spin Rhythm XD | Native support. | |
Star Wars: Dark Forces Remaster | Native support. Gyro aiming. | |
Super Monkey Ball: Banana Mania | Native support. | |
The Finals | Native support. Gyro aiming. | |
Turok 3: Shadow of Oblivion Remastered | Native support. Gyro aiming. |
Intel RealSense
Game | State | Notes |
---|---|---|
Beatbuddy: On Tour | Native support. | |
Madagascar: Move It! | Native support. | |
Laserlife | Native support. | |
Lego Portal Racers | Native support. | |
Carmen Sandiego Returns | Native support. |
Steam Controller
Game | State | Notes |
---|---|---|
Aperture Desk Job | Native support.[6] | |
Beyond: Two Souls | Native support. Uses SIAPI Gamepad's MotionData Input for In-Game Gyro function.[10] | |
Depth | Native support. Using the gyro to thrash as a shark.[6] | |
Death Stranding | Native support. Gyro sensors are supported and can be used for Controls for Soothing BB. | |
For Honor | Native support. Gyro to parry attacks.[6] | |
Heavy Rain | Native support.[6] Uses SIAPI Gamepad's MotionData Input for In-Game Gyro function.[10] | |
Horizon Zero Dawn | Native support. | |
Horizon Forbidden West | Native support. Gyro aiming. | |
Spin Rhythm XD | Native support. | |
Super Monkey Ball: Banana Mania | Native support. Uses SIAPI Gamepad's MotionData Input for In-Game Gyro function.[10] |
- See more
- Games with Official Steam Controller Support
- Games with developer-added features that make using a controller more fun on Steam
- Games with confirmed SIAPI
Joy-Con
Game | State | Notes |
---|---|---|
Aperture Desk Job | Native support.[6] | |
Beyond: Two Souls | Native support. Uses SIAPI Gamepad's MotionData Input for In-Game Gyro function.[10] | |
Depth | Native support. Using the gyro to thrash as a shark.[6] | |
For Honor | Native support. Gyro to parry attacks.[6] | |
Heavy Rain | Native support.[6] Uses SIAPI Gamepad's MotionData Input for In-Game Gyro function.[10] | |
Horizon Forbidden West | Native support. Gyro aiming. | |
Quake 2 Enhanced | Requires update of SDL2's dll library to the newest version (can be find in "rerelease" folder). Gyro aiming. | |
Spin Rhythm XD | Native support. | |
Star Wars: Dark Forces Remaster | Native support. Gyro aiming. | |
Super Monkey Ball: Banana Mania | Native support. Uses SIAPI Gamepad's MotionData Input for In-Game Gyro function.[10] | |
Turok 3: Shadow of Oblivion Remastered | Native support. Gyro aiming. |
Switch Pro Controller
Game | State | Notes |
---|---|---|
Aperture Desk Job | Native support.[6] | |
Beyond: Two Souls | Native support. Uses SIAPI Gamepad's MotionData Input for In-Game Gyro function.[10] | |
Depth | Native support. Using the gyro to thrash as a shark.[6] | |
For Honor | Native support. Gyro to parry attacks.[6] | |
Heavy Rain | Native support.[6] Uses SIAPI Gamepad's MotionData Input for In-Game Gyro function.[10] | |
Horizon Forbidden West | Native support. Gyro aiming. | |
Quake 2 Enhanced | Requires update of SDL2's dll library to the newest version (can be find in "rerelease" folder). Gyro aiming. | |
Spin Rhythm XD | Native support. | |
Star Wars: Dark Forces Remaster | Native support. Gyro aiming. | |
Super Monkey Ball: Banana Mania | Native support. Uses SIAPI Gamepad's MotionData Input for In-Game Gyro function.[10] | |
Turok 3: Shadow of Oblivion Remastered | Native support. Gyro aiming. |
DualSense
Game | State | Notes |
---|---|---|
Aperture Desk Job | Native support on Steam.[6] | |
Avatar: Frontiers of Pandora | Native support. Gyro aiming. | |
Beyond: Two Souls | Native support. | |
Call of Duty: Modern Warfare II | Native support. | |
Call of Duty: Warzone 2.0 | Native support. | |
Deathloop | Native support with flick stick.[11] | |
Depth | Native support on Steam. Using the gyro to thrash as a shark.[6] | |
Death Stranding: Director's Cut | Native support. Gyro sensors are supported and can be used for Controls for Soothing BB. | |
Dragon's Dogma II | Native support. Gyro aiming. | |
Fortnite | Native support with flick stick.[12] | |
For Honor | Native support on Steam. Gyro to parry attacks.[6] | |
Genshin Impact | Native support introduced with version 4.0[13] for Bow aim mode, for some Elemental Skills and for Xenochromatic abilities in diving mode. The Gyro is available only in wired. | |
Heavy Rain | Native support on Steam.[6] | |
Helldivers 2 | Native support. Gyro aiming. | |
Horizon Forbidden West | Native support. Gyro aiming. | |
Spin Rhythm XD | Native support. | |
Star Wars: Dark Forces Remaster | Native support. Gyro aiming. | |
Super Monkey Ball: Banana Mania | Native support. Uses SIAPI Gamepad's MotionData Input for In-Game Gyro function.[10] | |
The Finals | Native support. Gyro aiming. | |
Turok 3: Shadow of Oblivion Remastered | Native support. Gyro aiming. |
Steam Deck
- Every game supported by Steam application can be reconfigured with Steam Input to support gyro as mouse or Xinput's right/left stick.
Game | State | Notes |
---|---|---|
Aperture Desk Job | Native support.[6] | |
Beyond: Two Souls | Native support. Uses SIAPI Gamepad's MotionData Input for In-Game Gyro function.[10] | |
Depth | Native support. Using the gyro to thrash as a shark.[6] | |
For Honor | Native support. Gyro to parry attacks.[6] | |
Heavy Rain | Native support.[6] Uses SIAPI Gamepad's MotionData Input for In-Game Gyro function.[10] | |
Horizon Zero Dawn | Native support. | |
Horizon Forbidden West | Native support. Gyro aiming. | |
Quake 2 Enhanced | Native support. Gyro aiming. | |
Spin Rhythm XD | Native support. | |
Super Monkey Ball: Banana Mania | Native support. Uses SIAPI Gamepad's MotionData Input for In-Game Gyro function.[10] |
- See more
- Games with Official Steam Controller Support
- Games with developer-added features that make using a controller more fun on Steam
Emulators
Wii Remote
Game | State | Notes |
---|---|---|
Cemu | Native support.
Third-party alternatives exist for motion control support via Wiimotes (MotionPlus model), including WiimoteHook and linuxmotehook. | |
Citra | Native support by setting the API to the SDLController API on Windows.
Third-party alternatives exist for motion control support via Wiimotes (MotionPlus model), including WiimoteHook and linuxmotehook. | |
Dolphin | Native support by setting the API to the SDLController API on Windows.
Third-party alternatives exist for motion control support via Wiimotes (MotionPlus model), including WiimoteHook and linuxmotehook. |
DualShock 3
Game | State | Notes |
---|---|---|
Cemu | Requires Cemuhook's ScpToolkit patch. Capable of utilizing the gyroscope within the DualShock 3 on Windows.[14] | |
Citra | Requires Cemuhook's ScpToolkit patch. Capable of utilizing the gyroscope within the DualShock 3 on Windows.[14] | |
Dolphin | Requires Cemuhook's ScpToolkit patch. Capable of utilizing the gyroscope within the DualShock 3 on Windows.[14] | |
RPCS3 | Native support. | |
Ryujinx | Requires Cemuhook's ScpToolkit patch. Capable of utilizing the gyroscope within the DualShock 3 on Windows.[14] | |
yuzu | Requires Cemuhook's ScpToolkit patch. Capable of utilizing the gyroscope within the DualShock 3 on Windows.[14] |
DualShock 4
Game | State | Notes |
---|---|---|
Cemu | Native support by setting the API to the SDLController API on Windows. On Linux, ds4drv-cemuhook is needed (rumble should also work with Wine's XInput emulation). | |
Citra | Native support by setting the API to the SDLController API on Windows. | |
Dolphin | Native support by setting the API to the SDLController API on Windows. | |
GB Enhanced+ | Native support.[15] | |
RPCS3 | Native support. | |
Ryujinx | Native support. | |
SameBoy | Native support on MacOS. | |
yuzu | Native support. |
Steam Controller
Game | State | Notes |
---|---|---|
Cemu | Native support by setting the API to the SDLController API on Windows. | |
Citra | Native support by setting the API to the SDLController API on Windows. | |
Dolphin | Native support by setting the API to the SDLController API on Windows. | |
GB Enhanced+ | Native support.[15] | |
RPCS3 | Native support. | |
Ryujinx | Requires Steam gyro for Cemuhook. Capable of utilizing the gyroscope within the Steam Controller on Windows.[14] | |
SameBoy | Native support on MacOS. | |
yuzu | Native support. |
Joy-Con
Game | State | Notes |
---|---|---|
Cemu | Native support by setting the API to the SDLController API on Windows. On Linux, joycond-cemuhook works. | |
Citra | Native support by setting the API to the SDLController API on Windows. | |
Dolphin | Native support by setting the API to the SDLController API on Windows. | |
GB Enhanced+ | Native support.[15] | |
RPCS3 | Native support. | |
Ryujinx | Native support. | |
SameBoy | Native support on MacOS. | |
yuzu | Native support. |
Switch Pro Controller
Game | State | Notes |
---|---|---|
Cemu | Native support by setting the API to the SDLController API on Windows. | |
Citra | Native support by setting the API to the SDLController API on Windows. | |
Dolphin | Native support by setting the API to the SDLController API on Windows. | |
GB Enhanced+ | Native support.[15] | |
RPCS3 | Native support. | |
Ryujinx | Native support. | |
SameBoy | Native support on MacOS. | |
yuzu | Native support. |
DualSense
Game | State | Notes |
---|---|---|
Cemu | Native support by setting the API to the SDLController API on Windows. On Linux, ds4drv-cemuhook is needed (rumble should also work with Wine's XInput emulation). | |
Citra | Native support by setting the API to the SDLController API on Windows. | |
Dolphin | Native support by setting the API to the SDLController API on Windows. | |
GB Enhanced+ | Native support.[15] | |
RPCS3 | Native support. | |
Ryujinx | Native support. | |
SameBoy | Native support on MacOS. | |
yuzu | Native support. |
Steam Deck
Game | State | Notes |
---|---|---|
Cemu | Requires Cemuhook's SteamDeckGyroDSU patch. Capable of utilizing the gyroscope within the Steam Deck.[16] | |
Citra | Requires Cemuhook's SteamDeckGyroDSU patch. Capable of utilizing the gyroscope within the Steam Deck.[16] | |
Dolphin | Requires Cemuhook's SteamDeckGyroDSU patch. Capable of utilizing the gyroscope within the Steam Deck.[16] | |
Ryujinx | Requires Cemuhook's SteamDeckGyroDSU patch. Capable of utilizing the gyroscope within the Steam Deck.[16] | |
yuzu | Requires Cemuhook's SteamDeckGyroDSU patch. Capable of utilizing the gyroscope within the Steam Deck.[16] |
Other information
Notes
- ↑ This function is only available on the Unity sourceport version (DOOM Classic and DOOM 2)..
References
- ↑ Before there was the Wii, there was Microsoft's Sidewinder Freestyle Pro. (1999, Microsoft)
- ↑ VGLN: P5 Glove to be enhanced for Black & White
- ↑ IL2 Sturmovik With Motion Controls - PS3 Controller - Six Axis Hack
- ↑ Steam: Sportsfriends
- ↑ Razer_Hydra#Portal_2
- ↑ 6.00 6.01 6.02 6.03 6.04 6.05 6.06 6.07 6.08 6.09 6.10 6.11 6.12 6.13 6.14 6.15 6.16 6.17 6.18 6.19 6.20 6.21 6.22 Games with developer-added features that make using a controller more fun on Steam
- ↑ 7.0 7.1 7.2 7.3 7.4 Proposal: Expand "Tracked motion sensor" Glossary to better highlight Gamepads with Motion Sensor functions. - last accessed on 2021-07-18
- ↑ DOOM & DOOM II Update - September 3 - last accessed on 2020-09-03
- ↑ Developers Discussion - 08/02 - last accessed on 2023-08-02
- ↑ 10.00 10.01 10.02 10.03 10.04 10.05 10.06 10.07 10.08 10.09 10.10 10.11 10.12 Games with confirmed SIAPI
- ↑ Deathloop’s latest update adds gyro aiming & flick stick (with direct involvement from Jibb Smart) - last accessed on 2022-11-17
- ↑ Gyro Aiming and Flick Stick Come to Fortnite in v19.30 - More Controller Options! - last accessed on 2022-11-17
- ↑ Developers Discussion - 08/02 - last accessed on 2023-08-02
- ↑ 14.0 14.1 14.2 14.3 14.4 14.5 ScpToolkit (supports DS3 and DS4 controllers, but requires that you dedicate a Bluetooth dongle to it)
- ↑ 15.0 15.1 15.2 15.3 15.4 [Request Motion Control support #131]
- ↑ 16.0 16.1 16.2 16.3 16.4 ScpToolkit (supports DS3 and DS4 controllers, but requires that you dedicate a Bluetooth dongle to it)