Hades II
From PCGamingWiki, the wiki about fixing PC games
This product is unreleased but remains under active development - information may change frequently and could be outdated or irrelevant.
Developers | |
---|---|
Supergiant Games | |
Engines | |
Early access | The Forge |
Release dates | |
Windows | Early access |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Isometric |
Controls | Direct control |
Genres | Action, Roguelike |
Art styles | Stylized |
Themes | Classical, Fantasy |
Series | Hades |
Hades | |
---|---|
Hades | 2020 |
Hades II | EA |
Hades II is a singleplayer isometric action and roguelike game in the Hades series.
The game entered Early Access on Steam and Epic Games Store on May 6, 2024.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Epic Games Store | ||||
Steam |
Monetization
Type | Notes |
---|---|
One-time game purchase | The game requires an upfront purchase to access. |
Microtransactions
Type | Notes |
---|---|
No microtransactions | None |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Saved Games\Hades II\GlobalSettingsWin.sjson |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1145350/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Saved Games\Hades II\Profile*.sav |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1145350/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
Steam Cloud |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | Native 16:9 support (scaled up/down from the internal viewport of 1920x1080); see 16:10 (Steam Deck) for 16:10 support. | ||
Multi-monitor | See Multi-monitor. | ||
Ultra-widescreen | See Ultra-widescreen. | ||
4K Ultra HD | Upscaled from the internal viewport of 1920x1080. | ||
Field of view (FOV) | |||
Windowed | See Windowed. | ||
Borderless fullscreen windowed | See Windowed. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Limited to a maximum of 600 FPS.[1] | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
Ray tracing (RT) |
Windowed
- By default, window size is static; only the resolutions from the currently selected display are offered in the game settings, and the game window cannot be freely resized.
A custom window size / resolution can be manually set, by either: |
---|
(Note: replace
|
Ultra-widescreen
- For resolutions wider than 16:9 (e.g. 21:9), Hades II uses Hor+ scaling for gameplay / main rendering, with the HUD expanded horizontally as well.
- Menus and static assets (e.g. dialogues, FMV) are pillarboxed in the center of the screen, with dedicated artwork rather than plain black bars.
- There is an option to disable the artwork, but as of V0.90373 this setting does nothing.
Multi-monitor
- Multi-monitor setups behave identically to ultra-widescreen.
- By default, Hades II only works on multi-monitor setups emulating a single display (such as Eyefinity / Surround), as it is not possible to freely resize the game window. See Windowed for details and a bypass solution.
- There are display issues with the HUD and menus, with some elements not properly resizing or being repositioned and being locked at 32:9-like sizes, as if internally the game was only expected to be played up to 32:9.
16:10 (Steam Deck)
- For resolutions taller than 16:9 (e.g. 16:10), Hades II uses Vert+ scaling for gameplay / main rendering, with the HUD expanded vertically as well.
- Menus and static assets (e.g. dialogues, FMV) are letterboxed in the center of the screen.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | Listed as Type A button prompts. | |
Impulse Trigger vibration |
PlayStation controllers | DualShock 4, DualSense |
|
---|---|---|
PlayStation button prompts | DualShock 4 prompts listed as Type B button prompts. | |
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | Wired, Wireless (Bluetooth) |
Generic/other controllers | Nintendo Switch Pro Controller is supported via Steam Input. | |
---|---|---|
Button prompts | Listed as Type C button prompts. |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Main, Music, Ambience, SFX and Speech volume sliders present. | |
Surround sound | ||
Subtitles | Subtitles also present for music lyrics. | |
Closed captions | ||
Mute on focus lost | Only when set to borderless or windowed. | |
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
French | ||||
Greek | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Polish | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish | ||||
Turkish | ||||
Ukrainian |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 12 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | FMOD | |
Input | SDL | |
Cutscenes | Bink Video | v2023.8 |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 | |
Processor (CPU) | Dual Core 2.4 GHz | Quad Core 2.4 GHz |
System memory (RAM) | 8 GB | 16 GB |
Hard disk drive (HDD) | 10 GB | |
Video card (GPU) | Nvidia GeForce GTX 950 AMD Radeon R7 360 Intel HD Graphics 630 | Nvidia GeForce RTX 2060 AMD Radeon RX 5600 XT Intel Arc A580 |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1145350/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1145350) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:Shadowstealer7 on 2024-05-07