Budget Cuts
From PCGamingWiki, the wiki about fixing PC games
Developers | |
---|---|
Neat Corporation | |
Engines | |
Unity 2018[Note 1] | |
Release dates | |
Windows | June 14, 2018 |
Reception | |
Metacritic | 76 |
IGDB | 60 |
Taxonomy | |
Monetization | One-time game purchase |
Series | Budget Cuts |
Budget Cuts | |
---|---|
Budget Cuts | 2018 |
Budget Cuts 2: Mission Insolvency | 2019 |
Warnings
- This game requires a virtual reality headset (see VR support for details).
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Humble Store | ||||
Oculus Store | ||||
Steam | ||||
Viveport |
- A demo is available.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | HKEY_CURRENT_USER\SOFTWARE\Neat Corporation\Budget Cuts\ %USERPROFILE%\Documents\Budget Cuts Save Data\config_machine.cfg %USERPROFILE%\AppData\LocalLow\Neat Corporation\Budget Cuts\config_machine.cfg |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/400940/pfx/[Note 2] |
- Config file location was changed to %USERPROFILE%\AppData\LocalLow in December 2020.
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\Budget Cuts Save Data\*\ %USERPROFILE%\AppData\LocalLow\Neat Corporation\Budget Cuts\*\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/400940/pfx/[Note 2] |
-
*
is for save file slot0
,1
or2
. - Save data location was changed to %USERPROFILE%\AppData\LocalLow in December 2020.
Save game cloud syncing
System | Native | Notes |
---|---|---|
OneDrive | Requires enabling backup of the Documents folder in OneDrive on all computers. | |
Steam Cloud |
Video
- This game requires a virtual reality headset (see VR support for details).
Graphics feature | State | Notes | |
---|---|---|---|
Borderless fullscreen windowed | Used for spectator view | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | No in-game options, and always enabled by default. See Anti-aliasing (AA). | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS and 120+ FPS | Frame rate caps at headset refresh rate[citation needed] |
- The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.
Anti-aliasing (AA)
Edit config_machine.cfg to adjust anti-aliasing setting. |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Input mapping handled by SteamVR[1] | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support |
Controller types |
---|
Tracked motion controllers | ||
---|---|---|
Button/gesture prompts |
Additional information | ||
---|---|---|
Haptic feedback |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Master, effects and music. | |
Surround sound | ||
Subtitles | Only for main dialogue. | |
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Polish | ||||
Portuguese | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish | ||||
Latin American Spanish |
VR support
- This game requires a virtual reality headset.
Headsets | State | Notes | |
---|---|---|---|
SteamVR | Also native Valve Index and Vive Cosmos support. | ||
Oculus VR (LibOVR) | Three sensors recommended. Steam version can access native Oculus SDK support through the oculussdk beta branch from game's properties.[2] |
||
Windows Mixed Reality | Supported through SteamVR |
Devices | |||
---|---|---|---|
Tracked motion controllers | See Input for details. | ||
Traditional controller | |||
Keyboard/Mouse |
Play area | |||
---|---|---|---|
Seated | |||
Standing | Developer still recommends at least 1.5m of room space as game heavily relies on body movement.[3] | ||
Room-scale | Option for 360° tracking for doing all the movements in the playing area or 180° for snap turning for smaller play areas. |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 7 SP1 or newer | |
Processor (CPU) | Intel Core i5-4590 AMD Ryzen 1500X |
|
System memory (RAM) | 6 GB | |
Hard disk drive (HDD) | ||
Video card (GPU) | Nvidia GeForce GTX 970/1060 AMD Radeon RX 480 |
- A 64-bit operating system is required.
Notes
- ↑ Unity engine build: 2018.4.21[1]
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/400940/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (400940) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ 1.0 1.1 Neat Corporation is proud to present The Performance Update - last accessed on 2020-04-28
- "Unity updated to 2018.4.21
Controllers now use SteamVR Input 2.0, allowing nicer rebinding of buttons"
- "Unity updated to 2018.4.21
- ↑ steamgameswithnativesupport - /r/oculus - last accessed on 2020-01-28
- ↑ FAQ :: Budget Cuts General discussion - last accessed on 2020-01-10
- "How much room do I need?
1.5m - Risk of hitting reality. May be hard to reach items.
2m - Minimum recommended space for the experience we want to give players.
2.5m - Pretty much no risk of hitting things by accident.
3m - Ideal size. Almost no risk of even activating the chaperone grid.
3m+ - Will most likely be worse, as the cable won't be long enough to allow free movement."
- "How much room do I need?